1) VR by direct neural input, instead of by enveloping the senses (think more Johnny Mnemonic than the Star Trek holodeck)
2) Manipulating perception of time, which we already know is pretty mutable.
1) VR by direct neural input, instead of by enveloping the senses (think more Johnny Mnemonic than the Star Trek holodeck)
2) Manipulating perception of time, which we already know is pretty mutable.