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A little different than what you're saying, but you reminded me of an experience I had with Inside - which I enjoyed a lot overall, but -

There were a number of puzzles involving pushing boxes around, and something that really irritated me was that I would understand the solution but then have to go implement it by moving around and doing the pushing with somewhat clunky controls.

It was sort of interesting from a gameplay perspective - that feeling of "eureka" followed by "dammit, now I've gotta do this schlep work".





I found that many times with some of the new Zelda games - ok, what do I have, how do I do this, hhmmm, aha!

And then I know what I need to do, I know it's doable, and then I get frustrated trying to do it in game.




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