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> I'm happy to see some modern features are only supported on Wayland.

Why?

If anything that's a reason to why I wouldn't fully jump to blender.

I have been working on my own hobby game engine for the past 15 years and have been excited to introduce Blender to the workflow. If this is the case I don't like it. Wayland has never work for me the same way as X has.



What else are you going to use on Linux?


If they spent 15 years on the engine as is, what's another few more years rolling a proprietary modeling system?

On a serious note, I do wonder if this Wayland only limitation is something a fork could work around.


I don't think there's an X11 HDR standard, one would need to be created and implemented.


Nuke, Maya?




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