In case it helps, I think producing binaural recordings, or using a custom listener app, would be appealing to "experimenters" if it were open source, but it doesn't strike me as something with appeal to consumers or professionals that would pay for it.
Since you're going for a paid approach, it does seem like you need to locate the audio professionals mixing for spatial audio on Apple Music and TV shows, to see if you can show them why your 3D editor results in a better surround/Atmos final result.
I will say that I've often wondered what it would be like to "walk through" a band or orchestra as they were playing, with the binaural audio adjusting accordingly, which would require a full 3D approach like you've created, not just angles. I once attended an art project of a choir singing in 360° in a circle around you, where you were invited to move around to change the "mix" of voices, and it was magical. I think that's what you must mean by "exploration of audio scenes" and it sounds really cool. On the other hand, it's hard for me to imagine how you'd turn that into a business. Especially since I assume that's already relatively easy to do with video game/VR engines, even if perhaps the binaural effect isn't quite as good?
Good luck! I think the concept is very cool, and I hope there's a way to monetize it as an independent product.
Since you're going for a paid approach, it does seem like you need to locate the audio professionals mixing for spatial audio on Apple Music and TV shows, to see if you can show them why your 3D editor results in a better surround/Atmos final result.
I will say that I've often wondered what it would be like to "walk through" a band or orchestra as they were playing, with the binaural audio adjusting accordingly, which would require a full 3D approach like you've created, not just angles. I once attended an art project of a choir singing in 360° in a circle around you, where you were invited to move around to change the "mix" of voices, and it was magical. I think that's what you must mean by "exploration of audio scenes" and it sounds really cool. On the other hand, it's hard for me to imagine how you'd turn that into a business. Especially since I assume that's already relatively easy to do with video game/VR engines, even if perhaps the binaural effect isn't quite as good?
Good luck! I think the concept is very cool, and I hope there's a way to monetize it as an independent product.