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loboman
on June 9, 2012
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Doom 3 Source code review
Derivative work that uses the engine must be GPL'd too. That is bad for commercial products that intend to be closed source; I guess those are the commercial products that buy the engine.
ArtB
on June 9, 2012
[–]
But that doesn't apply to the maps, sounds, and textures which are really the heart of the game.
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