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The low weapons durability encourages the player to use all the weapons instead of a small set of his favourite weapons. Notice how even though your weapons break all the time, you (almost) never [1] run out of weapons. You can steal weapons from the enemies or pick up whatever is around and use it as a weapon.

Initially, I did not like this mechanism, but I have come to appreciate it. It reduces your comfort, but you experience more of the game.

[1] Fighting a Lynel and "consuming" all your weapons before he even reaches half his health has happened to me a couple of times.



Yeah, I remember binging BOTW until I got to the part in the castle where the Lynel is.

I still haven't picked up BOTW again because of that.


Lynels are intimidating but aren’t unmanageable after a few encounters. Mostly they’re just annoyingly consuming weapons. On defense, upgraded armor, stasis and actually USING the shield is good enough. For offense, urbosas fury + mount and strike gets most of the health down. Bonus points for flurry rush.

Hope you pick it up again, if you’re at the castle you probably don’t have too much left.


Using the glider to chain critical arrow shots is a great way to take out a lynel quickly, too. There's only a few places where lynels appear where you can't use that tactic.


No lynel is mandatory. The castle ones (there's two) you can skip by climbing the walls instead of entering their "arenas".


Lynel are a "skill wall" where you have to learn dodging to pass them. Once you can dodge and hit back reliably, they become much easier (still hard, but not impossible)


Lynels really annoyed me because there was such a big skill jump between them and everything else. I saved close to a Lynel and practised for several hours to get the hang of dodging. Once I nailed that, they became much easier. Then you just keep the weapons they drop to kill the next Lynel, since they're so powerful and durable.


Think of fighting a Lynel as if you were fighting a challenging opponent in Punch-Out!, it's all about timing, and once you get it done not particularly difficult




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