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I'm working on an indie game and I get surprisingly decent results if I ask for a basic object (think 300 mutations of a key or book) and downsample it to the 48x48 sprite sheet size. They look weird as hell at normal resolution but as pixel art with specific resize sampling methods it's a lot less weird, and good for rapid prototyping.


That is very cool and a clever use the technology. Any place where someone can follow your development efforts?


Haha, I'm not even partway into picking a game engine. I was going to try out Unity but then the whole "bought by adtech" thing happened.


That's such an awesome use case! Do you have any examples you can share?


https://upload.vaa.red/Ct8Ui#48b916 https://upload.vaa.red/bVBvk#c275ba

The originals look like malformed mutants at 256x256 with nonsensical key bits and strange twisted handles.

Note that this does not replace a good pixel art artist either - for things like walls, anything that needs to connect together or tile like a dungeon wall or castle, or a cohesive art style, this will not do. But for rapidly identifiable different quest item drops it's not terrible.




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