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snippyhollow
on Jan 9, 2011
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Latency Compensating Methods in Client/Server Game...
Quake 3 engine implements weapons prediction (very well)! back in the days, every Quaker had his best snaps/cl_maxPackets values in his .cfg. :)
zandor
on Jan 9, 2011
[–]
Yeah the id Tech 3 engine is still one of my favorite engines. Quake 3, Call of Duty, Medal of Honour, Return to Castle Wolfenstein and Star Wars Jedi Knight all ran on it.
Good times.
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