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TillE
on June 5, 2019
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Writing a game engine in pure C: The Graphic Initi...
I gave up on SDL2 for graphics after looking at the code that would be necessary to apply the simplest OpenGL shader.
The alternative path for C++ is SFML, which has sensible abstractions for most of what you need.
pjmlp
on June 5, 2019
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SDL2 has much better support for Android though.
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The alternative path for C++ is SFML, which has sensible abstractions for most of what you need.