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One day, someone is going to write a fantastic magazine article about what happened to Valve.



That all sounds terrible, but to some extent I wonder if those problems are driven by the "self-organizing company" aspect or if they are the result of it being in the gaming industry.

I think that every company in the gaming industry has the problem of not needing to treat their developers very well. There are so many CS students in college dreaming of building computer games that there are always a dozen people outside the door trying to get in. That gives the company a lot of leverage over its employees.




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