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There's also TheLounge and ircanywhere which try to be FOSS IRCCloud


Eh, no, if you want to get a FLOSS product comparable to IRCCloud, Quassel + Quassel-Webserver are more appropriate comparisons.

TheLounge and ircanywhere are missing a lot in comparison.


What is Lounge missing compared to IRCCloud?


Mobile.

And other projects, including the GPL project Quassel, do have mobile clients (although Quasseldroid, which I maintain, isn’t exactly the best client in the world).


Lounge has a responsive view you can save to home screen on iOS and android. Looks like this: http://i.imgur.com/MmajSU1.jpg


I've seen it, but it's nothing like even Quasseldroid. And quasseldroid is already a horrible codebase (mostly because I took over maintenance when I knew nothing about code quality).

Yet even Quasseldroid manages to be better.

That said, there is truly a need for a really good, FLOSS irc client ob mobile.


You're saying they're nothing like each other but are providing no examples. Besides one being an app and one being a website, what are the differences? Neither quasseldroid or Lounge have push notifications or searchable messages yet, so they seem to be pretty identical feature-wise.

EDIT: and we aren't talking about code-base, are we? If so, Lounge's is pretty solid (although it is in a pretty constant state of transition from ES5 -> ES6)


> Neither quasseldroid or Lounge have push notifications or searchable messages yet, so they seem to be pretty identical feature-wise.

Quassel actually has both of those, but they’re still in separate projects atm: https://dl.kuschku.de/videos/2016-09-16_04-03-36.mp4, and will only be integrated into the main codebase in the next version.

That said, the performance of Quasseldroid, due to the nature of the thing, is a lot better.


Quassel has them, doesn't mean Quasseldroid does :P

And I don't think you can say due to it's nature it's faster... I run Lounge in 20+ active channels on my iPhone SE and it runs perfectly. Native != more performant (and if the code base is as bad as you say I wouldn't expect it to be).


The bad part of the codebase is bugginess, and RAM usage. Especially because it always keeps all messages in RAM.

But what I consider a bug is already the best case scenario for the web client.

And 20+ active channels is nothing.

I'm in 460 active channels, with combined 40'000 users, and I get about a hundred to 200 messages a minute, while using the app on 64kbps connection.

(That's my test case for what should usable)

And quasseldroid already has code for those two, and a rewrite is almost done, I'm just waiting for the core changes to happen, and then release version 2.0




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